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Account required to play (No credit card required for trial).
DESCRIPTION
Vendetta Online is a massively multiplayer game that permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience. Free download, free trial, no personal information or credit card required.
WHAT'S NEW
Version 1.8.101:
  • New characters can now be mentored until they reach level 3 in a license instead of level 2.
  • Convoy capships can carry cargo.
  • New optimized server-side collision mesh for Queen bots.
  • Fixed a bug that caused sectors to not start up properly if two players entered it simultaneously.
  • Optimized sectors so they shouldn't timeout while under heavy load when players are present.
  • Added two special 5-year Anniversary Edition Vultures, access to be granted via upcoming promotion to limited newbies and current players with at least 3 months subscription.
  • Fixed sort order of Corvus Greyhound in ship list, it is now grouped with other Warthogs.
REQUIREMENTS
  • Mac OS X 10.3.5 or later
  • 1GHz G3 or faster
  • 384MB of RAM
  • 3D Hardware Accelerator (Fully OpenGL compatible 32MB video card with Hardware Transformation & Lighting)
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SCREENSHOT

Developer:Guild Software, Inc
Downloads:25,358
  - Version d/l:12
Games:Action
License:Demo
Date:07 Nov 2009
Platform:PPC/Intel
Price:$9.99
DEVELOPER POLL
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Vendetta Online User Reviews (36 posts)Write A Review
sort: smiles | time
Jul 4 2009

26CAB40  Ok, fundamental problems with this game.

First, the good thing.

The fast-action twitch aspect works well for combat, the control system is well implemented.

However, in the long term the ONLY way to upgrade your ship and status is a system so poor it beggers belief.

Shoot drones.

In fact, shoot countless thousands of drones over many many months.

Until you have done this, the established unemployed obsessives hang around warp points, blowing you up and making you backtrack huge distances and loose the XP you have built up.

It is not policed to stop this.

There is no in-game mechanism to prevent it or protect you.

Other, older games, had missions that added GREATLY to your XP, and for good reason, if you can assasinate some military big-noise, you deserve the XP.

Not in Vendetta.

In other, older games, if you mine like crazy for 2 months, you make so much money you can buy a cap-ship, or any fast capable fighter with oodles of deadly weapons.

Just like the real world, if you have enough money, you can buy what you like.

Not in Vendetta.

Essentially, you have to spend all day, every day for the next six months making endless trips to asteroid fields to shoot varying classes of droid.

Here's the joke, once you HAVE done this, there is nowhere or nothing to do, you end up sitting outside jump points making stupid yarrr comments and shooting noobs.

I tried this game with a grim determination for 6 months.

Futile, pointless and soul destroying.

At least other, more popular, online space sims have greater depth and give a noob a chance.

If you have a life, it's not for you.

Until the devs wake up and change the FUNDAMENTAL structure of the game it will remain an also-ran in the online pantheon.  
(Version 1.8.79)

praisebury
+1
[ 1 Reply - Reply ]
Replies:
Jul 7 2009

INCARNATE  I'm sorry to hear that this individual had a bad experience in our game. It seems that they labored under several misapprehensions that understandably colored their experience.

1) In no way is it necessary to continue shooting drones, over and over again.. let alone for six months. It only takes a few hours for a new player to hit Level 3 Combat, at which point the Dynamic Warfare missions become available in Deneb, allowing you to join the military on the Serco or Itani side, and take part in real warfare on behalf of your Nation (often with other players on both sides). We start the new players out with simple drones, because some people find the combat learning curve to be a little steep, but other options quickly become available.

2) Pirates and other aggressive players hang out in a specific region of the galaxy, which covers only 8 of the 30 available solar-systems. By and large it is easy to avoid, and you can certainly advance your character without the risk of these areas, especially if you simply avoid missions that take you there. The tutorials include very stark warnings about the "grayspace" region. We specifically *do* give new people a chance, by including terrifying defensive batteries that keep the pirates out of Nation Space.

3) You cannot "lose XP". Ever. Perhaps this person means losing XP they have not yet actually earned, by having a mission not be completed. But once you have it, you have it.

4) You CAN equip items and ships that are above your license level, by visiting the more "black market" stations in (more dangerous) grayspace. Not all items are available, but they can also be purchased elsewhere and delivered there (by the player, or often by other players who re-sell items). Some ships are nation-specific, but a considerable amount of gear is available in grayspace; as evidenced by our effective pirates, who are often "kill on sight" in all nation territory.

Our game is not without flaws, of which we are well aware, and we work to improve them in each weekly release. In this case, a player somehow managed to make it six months while remaining unaware of several fundamental game mechanics (?!). We do cover much of this content in our tutorials, but clearly we need to push new players more forcefully in various directions, to be absolutely sure they are aware of the available options. We are working on an expansion of the new-user-experience to do exactly this, as well as changing the mission system to make our many available missions more apparent to everyone.

Additionally, we frequently read and respond to constructive feedback on our Suggestions Forum, doing our best to improve problem areas and integrate good ideas that our players bring up.  
(Version 1.8.80)

praisebury
+4

Mar 14 2009

YOSHINATSU  Duh... Apocrypha was just released, who's gonna give money for THIS? :/  
(Version 1.8.62)

praisebury
-9
[ 4 Replies - Reply ]
Replies:
Apr 4 2009

LADIRECTION  Hey, retard, this game has nothing to do with EVE style gameplay, which is a dull point and click interface. In VO, you really pilot the ship yourself. Its like saying who's gonna play Myst V now that Age of Conan is out. One has nothing to do with the other. Now please stop posting in this thread, you're making a fool out of yourself.  
(Version 1.8.66)

praisebury
+3
Apr 18 2009

HEYMINI  Why would anyone want to play EVE when this is available?? I suppose EVE makes a nice screen saver.  
(Version 1.8.68)

praisebury
0
Apr 25 2009

MARK EVERITT  Chalk and Cheese!  
(Version 1.8.69)

praisebury
0
Jul 7 2009

JIM RIBS  @LADIRECTION I can understand if your mad but this is no place for that kind of language.  
(Version 1.8.80)

praisebury
+1

Feb 11 2009
*****

XOLODNIK  I've been playing Vendetta Online for about half a year now and plan to continue to subscribe for the foreseeable future. While not perfect with some key features still in development, I find VO captures the essence of space combat very well - even when using my joystick and after from many years of playing flight sims, VO transcends the "planes in space" feeling with which most other games in the space combat genre leave me; VO has done this by finding a good balance twixt realism and gameplay with their oddly tweaked 3-D physics model.

Other pluses to the game are: The client is native has been very stable for me even though I don't have the most up to date Mac. The network performance is rock solid making the PvP fun and satisfying. The community is generally supportive and is directly engaged in making VO a better game with publicly available customizations via skins, plugins, and even missions. Built-in voice chat via TeamSpeak, too.

Comparisons to the Escape Velocity series are valid as are those to earlier games in the genre like Elite and Freelancer with the caveat that VO is primarily a multi-player FPS in space with RPG trappings. However, future plans indicate that VO is evolving toward a more complex and dynamic economy which will provide for a richer and more interesting backdrop to the PvP action with more traditional RPG elements like trading, crafting, and mining getting more attention. (As for EvE, I find that the differences in gameplay completely outweigh the similarities which are, after all, common to most games in the same genre.)

Overall, a fun game if you're looking for a space-based MMO with solid PvP.   
(Version 1.8.57)

praisebury
+1
[ 1 Reply - Reply ]
Replies:
Feb 11 2009

XOLODNIK  Missed my edit window but just wanted to elaborate on the differences between VO and EvE and point out that EvE is listed on MacUpdate as "Adventure" but Vendetta Online is listed as "Action" which sums up the differences in a nice, crunchy nutshell.   
(Version 1.8.57)

praisebury
0

Jan 31 2009

YOSHINATSU  Uhhh.... Anyone notice a LITTLE similarity with EVE Online?

I mean... ANYONE???  
(Version 1.8.56)

praisebury
-7
[ 2 Replies - Reply ]
Replies:
Feb 8 2009

HAWKSTROM  Not really, other than both being games that take place in space.  
(Version 1.8.57)

praisebury
+3
Feb 14 2009

INCARNATE  It's also worth noting that our Public Alpha launched in May of 2002, a year before EVE. We are contemporaries, and I'm sure we have similar influences, but that doesn't make ours a derivative or copy. EVE has had greater success, and is better known, but our development started in 1998. It would be more apt to point out similarities to the early X-Wing or Wing Commander titles, the games that truly inspired us.  
(Version 1.8.57)

praisebury
+4

Dec 21 2008

CYBORG9  V.O. 1.8.52 crashes instantly upon launch attempt, here. Anyone else?

OS10.5.4  
(Version 1.8.52)

praisebury
0
[ 1 Reply - Reply ]
Replies:
Feb 14 2009

INCARNATE  I'm sorry to hear you experienced problems. Client crashes are pretty rare for us. Please give the updated version a try again, and if you still experience issues, consider posting about them on the Bugs or Mac forums of our home site. Also, if the client should crash and bring up our automated bug reporter, please submit the report, they greatly help us in tracking down problems.  
(Version 1.8.57)

praisebury
0

Dec 10 2008
*****

CALDER  Amazing game, great userbase, awesome devs, but as I know people don't pay for the company, I'll elaborate on the game. It is the intense twitch-based combat that keeps me so hopelessly addicted to VO. The adrenaline, skill, and fun are unparalleled in any other game I've played. From duels and single combat to epic, large-scale engagements, the combat system is beautiful in its simplicity, (real physics and simple projectile motion apply to most aspects), yet endlessly exciting in its intricacies. I will let other players elaborate on other aspects of the game, or you can try the free, no-strings-attached 8-hour GAME-PLAY, not real-time, trial of the game. Also, the developers are extremely committed, resulting in one of the most stable and responsive games around. They are constantly adding to it, and often take player-suggestions into account in deciding their long-term agenda for the game. In fact, players may even join the PCC, (Player Contribution Corps), and create missions and other content for the game.  
(Version 1.8.51)

praisebury
+1
[ Reply ]
Oct 11 2008

ERIKHAGSTROM  If you're feeling interested, try it and see how you like it. I did and got hooked. Great atmosphere, tight and friendly community, extensive player/developer interaction and constant updates makes for an impressive game.  
(Version 1.8.41)

praisebury
+1
[ Reply ]
Apr 26 2008

RANDY12345  While I really like and enjoy this type of "space" game. Sometimes I just want to have a game to fly around and shoot down other spaceships. Not having to deal with all the politics of joining a group, clan, race, etc. is all I want to do sometimes. And buy improvements/enhancements for my ship...

Is there any type of "space" flying game like this anymore? Anything that will run on a 24" aluminum Imac?

Thanks!   
(Version 1.8.14)

praisebury
0
[ 5 Replies - Reply ]
Replies:
Apr 27 2008

ZWERDLDS  X2 or X3 for intels is pretty fun. It's got pretty up to date graphics etc. Think escape velocity in 3D.  
(Version 1.8.14)

praisebury
0
May 24 2008

MINILO  Try Oolite.  
(Version 1.8.18)

praisebury
0
Jun 5 2008

AETNARIA  While not mac-specific, Flash Trek: Broken Mirror is a free option. http://www.arcadestreet.com/flash-trek-broken-mirror.htm  
(Version 1.8.20)

praisebury
0
Jun 14 2008

PENNYHEAD1  This isn't spaceships but WWII airplanes. It's really fun and sounds exactly what you're looking for except that it uses airplanes instead of spaceships http://www.macupdate.com/info.php/id/15496/osx-skyfighters-1945  
(Version 1.8.21)

praisebury
0
Jan 31 2009

YOSHINATSU  EVE Online.  
(Version 1.8.56)

praisebury
-3

Mar 29 2008

ELIJAHG0  Not quite sure if I'm missing something here, but I found it the most boring game I have ever played... And I play WoW 8 hours a day or more.  
(Version 1.8.10)

praisebury
-2
[ 2 Replies - Reply ]
Replies:
Apr 13 2008

CIRCOHEEVE  you play world of warcraft 8 hours a day? maybe you should find something better to do with your time... soething not incredibly gay....  
(Version 1.8.12)

praisebury
-1
Apr 13 2008

ELIJAHG0  You don't like WoW it seems? :P  
(Version 1.8.12)

praisebury
0

Oct 27 2007

PIETRO CRISTOFOLI  4 people develop and run this game.

Guild developers are not yet prepared for a proper launch, they are waiting for a more complete build.

But their MMOFPS has absolutely no rough edges. The engine is rock solid, it runs on multiple platforms (the Mac version supports OpenGL multi-threading on multi-core CPUs and the framerate is incredibly steady on all OSes).

Marvellous community. Give it a try.  
(Version 1.7.47)

praisebury
+1
[ 1 Reply - Reply ]
Replies:
Feb 16 2008

ORION MK. V  Sadly, VO does nothing for me. Nothing wrong with it except it just doesn't raise the bar visually or mechanically and feels clunky and unrefined. Since there's a fee EVE Online does much more to create a modern feel to genre with multiplayer.  
(Version 1.8.4)

praisebury
0

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